Software Engineer
Passionate about creating innovative solutions through embedded programming, AR/VR development, and hardware design. Specializing in interactive systems, motion platforms, and immersive experiences that bridge the physical and digital worlds.
I'm a software engineer with a passion for creating interactive hardware solutions and immersive experiences. My journey began with a fascination for how hardware and software interact, leading me to specialize in full-stack embedded development from PCB design to firmware programming.
I've designed and built everything from sensory panels for neurodiverse children to six-degree-of-freedom motion platforms. My work spans embedded C/C++ programming, 3D modeling in SolidWorks, PCB design in Eagle, and AR/VR development in Unreal Engine and Unity.
I'm excited to bring my multidisciplinary skills in hardware design, embedded programming, and immersive technology to new challenges. Whether it's creating accessible technology, building motion control systems, or developing mixed-reality experiences, I'm ready to make an impact.
Major Projects
Design & Print
Design & Assembly
Interactive sensory panel designed for neurodiverse children. Features custom 3D-printed housing, capacitive touch sensors, RGB LEDs, and vibration feedback. Full PCB design and embedded C++ firmware on ESP32.
Mixed-reality tour platform built in Unreal Engine using spatial anchors to pin virtual content to real-world locations. Features guided video overlays and robust anchor management for consistent experiences across devices.
Six-degree-of-freedom motion platform with custom 3D-printed structural components. Features ESP32 control PCB, stepper motor drivers, and Unity/C# application for real-time motion control and player input translation.
I'm always interested in new opportunities and exciting projects. Let's discuss how we can work together!